JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective is an educational/adventure computer game in the JumpStart series, created by Knowledge Adventure in 1997 and intended for fifth grade students. Though the game itself has never been significantly updated (beyond the. Jan 5, 2020 - Explore brett212's board 'Software Admit', followed by 341 people on Pinterest. See more ideas about Software, Mac software and Mac download. (Not MAC Compatible) MSRP $19.99: Jump Start Artist gives your child the tools to discover and explore the world of art. JumpStart 5th Grade (Educational Children's Game) WinXP/Vista Win7,8 & 10 (Not MAC Compatible) MSRP $19.99: Use your 5th Grade problem-solving skills to stop the villainous Dr. X from destroying the city! Pack extreme.
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective is a grade-based JumpStart game that was made by Knowledge Adventure in 1997. The game is intended to teach a full fifth grade curriculum. The game was later re-released as part of JumpStart Advanced 5th & 6th Grade, alongside JumpStart Adventures 6th Grade: Mission EarthQuest. Throughout the course of the game, which is set in the. JumpStart Adventures 4th Grade: Haunted Island was released in December 2, 1996, but was retired from the line in 1999 and 2000 and replaced with JumpStart Adventures 4th Grade: Sapphire Falls, due to the game getting negative receptions from parents and teachers alike, complaining how the game was too intensely frightening for children.On November 24, 1997 and on August 26, 1998, a.
JumpStart Adventures 4th Grade: Haunted Island is a fun game that teaches kids an entire year of fourth grade curriculum in one game. In this incarnation, the game is an adventure, asking players to rescue their 13 classmates who have been turned into monsters by their substitute teacher Mrs. Grunkle.
Play takes place on The Haunted Island. Players move between sites on the island by clicking on a map, not unlike Kingdom: The Far Reaches. Players start at the wagon of Palmreeda, the seer. She will show you the child you are attempting to rescue and present you with four cards. Each of the four cards has two tasks on it. If players successfully complete both tasks, they rescue one of the classmate's belongings. After all four card quests have been fulfilled players will normalize one child.
In addition, the game is scored. For every 5,000 points earned, players receive one key to Mrs. Grunkle's house. They need 25 keys to free all the children. Play on the island consists of eight locations and two specials.
https://npkxt.over-blog.com/2020/10/skype-empresarial-para-mac-download.html. At the Clock Tower, players must help one of the inhabitants make music by moving their finger over the keys as the bat-notes appear and then clicking the mouse to press the key. As each key is played, the bats will flutter off. If there are two or more bats on the page, players must play the closer note first. After all the notes are played, the monster will play the composition back at normal speed.
At the Toad Well, players must move the toad around the well with the arrow keys and use the spacebar to slurp up the flies with the right answer to the equation appearing in the pit. Purple flies must also be snapped up before they fly free of the well. Losing all frogs requires starting over.
In the Mutant Garden, players must cultivate their plants to get the right outcome by manipulating plant spacing, light and moisture.
In the Cemetery, players must fill in the stories with the correct parts of speech before the grim reaper arrives to free one soul from its eternal unrest. Players must click on the next correct part of speech that flashes around the tombstone to fill the space in the story. After the story is completed, the grateful spirit will read it back to the player.
At the Spider Web, players must use their spider to make a word by eating insects in the correct order. Players use the arrow keys to 'steer' the spider through the web and can only create the word given by the program. Play continues until all words are spelled correctly or until they lose three spiders. Losing all spiders requires a re-start.
At the Pirate Ship, players must guide their own galleon across the map, picking up food and cannon balls and tracking down the treasure from the clue they have been given. They must also avoid colliding with the other pirate ships. If they collide, players must fight and kill the other ship by successfully hitting it with three cannon balls. If they are hit three times by the other ship, they lose most of their rations and cannons.
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At the Mummy's Tomb, players must remove the tiles from the top of the tomb by matching statements or pictures of the same person or thing. Players must ensure as they remove the tiles that they leave enough matches open to remove more tiles and not be stuck. This game plays rather like Mah-jongg.
In the Vampire Maze, players must guide their vampire through the maze to the correct answer to the long division problems appearing in the center of the maze, all the while avoiding the ghost or ghosts. To use the number, they must stand their vampire atop the number and hit the space bar. If the ghost touches the vampire, he will crumble to dust. Players have three vampires to spare.
If players answer too many questions incorrectly, their life monitor (the candle at the upper left of the screen) will burn down and they will appear in the center of the maze. There, they can replenish their life force but only by answering questions from the guardian of the fountain. If they get enough correct answers, they will be allowed to drink from the fountain. Then, they must find their way out of the maze!
After players have freed all 13 children and gotten all 25 keys, they are ready to visit Mrs. Grunkle's house. Players will have to avoid their substitute teacher and unlock five doors to free their classmates. Players are not alone on their quest. In addition to Palmreeda, who will assign your quests, Flap, the bat, will tell you how to fulfill the conditions of each quest and help you if you have questions.
Graphics: Nice. A little blocky but very spooky and menacing.
![]() Jumpstart 5th Grade Mac Download Software
Sound: Very good. Each character is understandable and the music fits the scenes.
Enjoyment: Very enjoyable. Spooky background to the game will delight 4th graders.
Replay Value: After players have completed the game, they can go back and replay any section they wish over and over again, or sign in under a new name.
In Jump Start Adventures 4th Grade: Haunted Island, you play a student who is not in class one day. Meanwhile at School the evil substitute Mrs Grunkel turns all your classmates into monsters. A purple bat named Flap tells you about what happens and takes you to Haunted Island to help free your classmates from Mrs Grunkels spells. A magician named Madam Pom Reda guides you with your missions and tells you where to go to collect clues to help free the students. Along the way collect keys to get into Mrs Grunkels house, and solve some Language art questions from Mrs Grunkels Ghost keeper.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems.
People who downloaded JumpStart Adventures: 4th Grade - Haunted Island have also downloaded:
JumpStart Adventures: 3rd Grade - Mystery Mountain, JumpStart Adventures: 5th Grade - Jo Hammet, Kid Detective, JumpStart 2nd Grade, JumpStart 1st Grade, JumpStart Kindergarten Reading, JumpStart Pre-K, JumpStart Preschool Year 2, JumpStart Toddlers
(Redirected from Jumpstart 5th Grade)
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective Deus ex human revolution download mac. is an educational/adventurecomputer game in the JumpStart series, created by Knowledge Adventure in 1997 and intended for fifth grade students.
Development[edit]
Though the game itself has never been significantly updated (beyond the addition of a printable workbook and assessment test when the game was released with new packaging in August 26, 1998), it has been repackaged several times; once with the addition of the Adventure Challenge (later called Extreme Field Trips) bonus disc (circa 2000), once as JumpStart Advanced 5th & 6th Grade (together with Extreme Field Trips and JumpStart Adventures 6th Grade: Mission Earthquest) in 2003, and once more in 2007 as JumpStart Advanced 4th-6th Grade School Essentials (Together with JumpStart Adventures 4th Grade: Sapphire Falls, JumpStart Adventures 6th Grade: Mission Earthquest, Math & Science Challenge, and Language Arts Challenge).[1]
Plot[edit]
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of a female, fifth grade detective by the name of Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy factories and power plants to get revenge on them for cutting his researchfunding.
Games[edit]The Hooverville Museum of Art and Geography[edit]
The game is divided in a series of six missions, each corresponding to a different sabotaged site. Each mission begins at the Hooverville Museum of Art and Geography. Here, a talking lab rat named B.F. Skinny delivers Jo a crossword with clues relating to the museum's exhibits. The user must help Jo solve the crossword by touring the museum for answers. Once the crossword is completed, Jo unscrambles highlighted letters to reveal the address of the sabotaged site.
The rooms of the museum deal with the following topics:
Lockpicking[edit]
Jo arrives at the sabotaged site with the door locked. Each lock is in the shape of an equilateral triangle, consisting of four identical smaller triangles. These smaller triangles contain a different math problem on all three sides that the user must solve. These problems involve adding, subtracting, multiplying, or dividing two numbers. Once all the problems are solved, the user has to rotate and move around the pieces so that touching sides equal the same number. Two locks must be picked on each mission.
Grammar[edit]
This activity is similar to the Cemetery activity from JumpStart Adventures 4th Grade: Haunted Island. https://dithedia.hatenablog.com/entry/2020/10/14/193316. Jo uses glasses given to her in the first mission to read the thoughts of Dr. X's henchmen. The user must fill in the missing portions of their thoughts by selecting a word that matches the part of speech asked for. Once all the words are filled in, Jo notes down all the things she will need to safely reach the bomb. Jo proceeds to skateboard around Hooverville in search of these items.
The Dungeon[edit]
Sometimes, while travelling between locations, the user must play a side-scrolling skateboard minigame, where the goal is to avoid getting caught by Dr. X's henchmen. Should the user fail, the henchmen throw Jo in a dungeon. To escape, the user must stack boxes (using the rules of Tower of Hanoi) to reach a broken window.
The Squishy Juice Bar[edit]
At the juice bar, Jo must speak with her friend Bernie, an undercover newspaper reporter posing as the bartender. He gives her one of the items she needs in exchange for helping mix up drinks. In the activity, the user is given a recipe to follow, as well as 6 beakers of varying size. Each beaker is labelled with a different fraction. They must be used to collect the correct amount of each juice stated in the recipe. On harder difficulties, the user must also pour the correct fraction of mixed drinks to satisfy customer orders.
Jimmy's Junkyard[edit]Jumpstart 5th Grade Worksheets
The junkyard at the edge of town is run by a shady figure known as Jimmy 'the Shadow.' He gives Jo one of the items she needs in exchange for helping compact pieces of junk. The activity is essentially a Tangram puzzle, where the user must arrange the seven tangram pieces into the desired shape, given by a diagram on the top-right corner of the screen.
The Boulder Canyon Mine Shaft[edit]
The Boulder Canyon mine shaft is operated by Maggie Mead, a ranger studying artefacts from the mine. However, she is unwilling to personally enter the mines because she's afraid of the dark. She gives Jo an item in exchange for going down the mine shaft and retrieving the objects she needs. The mines are divided into three layers, Maggie needing one artefact from each layer. The top layer contains artefacts from colonial America and the American Revolution. The middle layer consists of artefacts from Native American history. The bottom layer contains artefacts relating to geology and Earth science.
Bomb disarming[edit]Jumpstart First Grade Game
Once Jo has all the items she needs, she returns to the sabotaged site and safely retrieves the bomb. In the activity to disarm the bomb, the user must navigate an android around a circuit attached to several batteries. Each battery is labelled with a different decimal number. The goal of the activity is to switch the batteries on and off, such that the sum of all the batteries switched on equals a target number given on screen. There are also defence androids chasing the player down. Should they make contact with the player, the bomb immediately detonates. Jo then appears on screen, breaking the fourth wall, and resetting the game.
Once the bomb has been disarmed, Jo returns to the museum and gets a new crossword, starting the next mission. M audio fast track software mac. At the end of the final mission, Jo is warned that Dr. X is planning on blowing up Boulder Canyon Dam (modelled upon the Hoover Dam), destroying all of Hooverville in the process. Jo manages to divert the water just before the bomb blows up, but discovers Dr. X has mysteriously disappeared.
Download Jumpstart 3rd GradeCritical reception[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=JumpStart_Adventures_5th_Grade:_Jo_Hammet,_Kid_Detective&oldid=946477093'
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